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Eric5h5

15
Posts
A member registered Dec 20, 2019

Recent community posts

(1 edit)

Only thing I can think of is the Info.plist file being wrong.


That happens if you didn't put the folders in the correct places inside the Celeste64 app folder.

Oh good!  According to the issues on github it looked like there was a .NET bug which affected ARM64, but I'm on X64 so I can't test that.

You could try the release here: https://github.com/theofficialgman/Celeste64/releases/tag/test4

That is the message you get if the file is named Info.txt.plist, so make sure that "hide extension" is off when renaming so you can make sure it's "Info.plist".

Yeah, I don't know about playing on a keyboard.  With my 8BitDo Pro 2 it was as I said, playable but not ideal.  I'd definitely pay for a "proper" 3D sequel that was more extensive, and they'd have time to refine the controls.

Honestly the controls need work.  The game's playable as-is, but there's a certain amount of control-fighting and fiddly-ness that ideally shouldn't happen.  For a free game made in a short time it's impressive so I give that a pass.

Still, there is something here that sucks, but it's not the game.

Pressing "C" doesn't work?  Or the A button on a gamepad; both work fine here, though I'd recommend a gamepad for sure.

Are you sure about that? It's not a very demanding game to run. Anyway, just download it for yourself and see; your computer will not explode.  (Almost certainly.  ;) )

Huh?  It runs perfectly.  Or is this some lame troll post?

Well, that's just how standard Mac apps are made, but thank you!

It's a custom engine.  As it says on the github source, "We haven't done a lot of 3D development so much of this is not very optimized, it's coded in libraries mostly intended for 2D games, and we put it all together very, very quickly."  If you want the details go there and look at the source.

Any text editor will do, but with TextEdit, uncheck 'If no extension is provided, use ".txt"'  Though if you save it as .txt and rename it to .plist it's the same (but make sure it's actually .txt rather than being appended as .plist.txt, so it helps to have "hide extension" off).

No, as I said it's not an app, you have to run it from the shell.

(1 edit)

It does work on MacOS; check the "more experimental platforms are available" link near the top of the page.  Seems to run perfectly here, however it's currently very bare-bones and you have to run it from the shell.  (Unzip the file, cd to the unzipped folder and type ./Celeste64)  If you want to turn it into a proper app, follow these steps:

  • Make a folder called Celeste 64
  • Make a folder inside the Celeste 64 folder called Contents
  • Make two folders inside the Contents folder, one called MacOS and another called Resources
  • Unzip the Celeste64 Mac zip file
  • From the unzipped Celeste64-v1.1.1-macOS folder, move Celeste64 and the three .dylib files into the MacOS folder you made (Celeste64.pdb doesn't seem to be used?)
  • From the unzipped Celeste64-v1.1.1-macOS folder, move the Content folder into the Contents folder you made (also works if you put the Content folder in the Celeste 64 folder)
  • Go here: https://www.steamgriddb.com/icon/50629 and drag the image to your desktop, rename it icon.png
  • Drag icon.png into the Resources folder you made
  • Go here: https://pastebin.com/JzF6jvsH, copy the text, paste it into TextEdit or some other text editor, save it into the Contents folder you made as "Info.plist"
  • Rename the Celeste 64 folder you made to Celeste 64.app
  • Launch and play!

If you have problems with things not working, make sure you don't hide extensions so you can confirm that the file names are correct (e.g. Info.plist isn't Info.plist.txt).  Also the icon might not show up immediately; if so copy (not move) the app elsewhere and then move it back.  If you need to get into the app folder after it's turned into an app, right-click and do "Show Package Contents".